top of page
NEWPOINT INTERACTIVE
(2023)

An interactive, choose your own adventure style game set in a workplace environment that simultaneously serves as DEI training for players.

Engine: Unity

Role: Game Director

I pitched the concept of creating an interactive workplace scenarios game where the player can choose what they'd do in a given situation. The game is designed to be played multiple times as it includes valuable diversity and equity terms and concepts no matter how the player chooses to respond, whichever path they take. I designed all pathways in Twine and was responsible with overseeing the production of all 2D game assets and coding in Unity.

DUNGEON CRAB 2
(2023)

A dungeon crawling adventure in which you play as Captain Crab, an estranged pirate ship captain in search of his crew, who have been scattered across different puzzle-filled dungeons on an abandoned island. 

Engine: Unity

Role: Lead concept artist, visual dev

I worked with the Game Developer Club at UVA in the Spring of 2023 to create Dungeon Crab 2 within a 3 month period. I created the backstory of Captain Crab, who previously had no identity other than being a crab who solved puzzles in dungeons. I created the game's intro cutscene in Clip Studio and Adobe After Effects, designed the UI in Clip Studio, contributed to the story writing, created concept art for the game's dungeons, and helped to design gameplay elements such as dungeon objects, a shop, and characters. I also created extra 3D assets in Maya.

RIZZ QUEST
(2022)

An interactive Twitch love story in which the player must try to woo their favorite streamer.

Platform: Twine

Role: Solo developer

I used Twine to create all possible outcomes and pathways, wrote the script, and created all 2D assets in Clip Studio.

CHASMS OF NOITCIDDA
(2022)

Chasms of Noitcidda is a game prototype set in vast, watery depths known as the Chasms of Noitcidda. The gameplay involves collecting items called Key Chips in order to exit the watery prison. 

Software: Isadora

Role: Solo developer

I used the visual programming software Isadora 3 to create the Chasms of Noitcidda. I created all visual assets in Clip Studio, animated the title screen in Adobe After Effects, and designed the sound in Adobe Audition. I created the story and concept, and used programming in Isadora to bring my vision to life. I hope to further develop the Chasms of Noitcidda with a different engine in the future.

bottom of page