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FROGATRON HEADSET CONCEPT
(2022)

I designed a pair of headphones in Clip Studio Paint, & modeled, textured, and rendered it in Maya. I used Clip Studio for the final paintover and post.

Software used: Clip Studio, Maya

headphone render.png
frogatron 3000 headset model reference.png
frogatron 3000 headset model concept art.png
PROJECT SHROOMY
(2023)

For this project, I designed a simple character called Shroomy, modeled, textured, and posed him in a cozy scene by the fire. I worked primarily in Maya and exported the render into Clip Studio Paint, where I painted over it to add finishing touches to the textures.

Software Used:

Maya, Clip Studio

By the Fire
Shroomy Variation Render
shroomy concept.png
THESIS 3D MODELS
(2023)

A collection of 3D objects modeled after my gaming setup that were printed for my senior thesis project. 


Software Used:

Maya

BALLOON DOGGO
(2022)

I created a model of a balloon dog to be 3D printed and later turned into a set of nails.

Software Used:

Maya

Render 1
Render 2
Render 3
Experimenting
Basic texturing
Rough model screencap
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